Wine Staging 2.9 Adds Improvements to Unreal Engine 4 and Chrome, Many Bug Fixes
The Wine Staging team announced today the release and immediate availability of the Wine Staging 2.9 release of the Wine testing branch based, of course, on the recently launched Wine 2.9 development version.
Borrowing all the features implemented in the Wine 2.9 development release, Wine Staging 2.9 is here with a new set of goodies for all you Linux gamers out there who want to play the latest Windows games or run various popular apps, the biggest change being support for tesselation shaders in Direct3D.
Additionally, Wine 2.9 brought binary mode support in WebServices, user interface improvements in RegEdit, as well as the ability to detect clipboard changes through Xfixes. On top of that, the Wine Staging 2.9 release improves compatibility with anti-cheat and DRM modules and generation of fake DLLs.