Some of the best adventure games for Ubuntu right now are Blue Prince, Outer Wilds, Pacific Drive and Firewatch.
Between them you get a mansion that deals itself a new layout every morning, a solar system with 22 minutes left on the clock, a car that is the only thing keeping you alive, and one quiet summer alone in a forest. Three more on this page cost nothing.
We picked games where the place is the challenge, checked every one against the Steam store, and labelled how each of them runs. This is one part of our wider guide to the best games for Ubuntu.
Think we missed one? Tell us in the comments, or contact us if you get stuck setting one up.
Somewhere to Go: Big Open Journeys
These are the games where the world is the point. You are given somewhere large and largely indifferent, and most of what happens is you deciding where to head next.
01
Kratos and his son travel the nine realms as the end of the world closes in, and the places are what you remember afterwards.

Steam lists this as an adventure game as well as an action one, and on this page it earns the label. The fighting is very good and it is not the reason to be here. The reason is the realms: a frozen lake with something enormous underneath it, an orange forest that seems to go on forever, a workshop you keep coming back to. It is a long journey with a proper ending, the two of them talk the whole way, and it is the most complete thing on this page. Proton rates it Gold and it trends Platinum.
02
You carry cargo across a broken America on foot, planning every step of the route before you take it.

The first hour feels like a long walk with a strange delivery menu. Then the ground starts to matter. You learn to read a slope, pick a river crossing, and leave a ladder somewhere that helps a stranger you will never meet. It turns travel itself into the thing you get good at, and very little else plays like it. Proton runs it at Platinum, and it is one of the better looking games you can put on a Linux machine.
03
Play a thief in the Star Wars underworld, taking jobs from crime families who all want something different from you.

This is the Star Wars game that lets you be nobody important. No chosen one, no destiny, just a smuggler with a speeder and too many debts. The planets are small enough to learn properly, which suits it, and the way the crime families track your standing means the same job can end four different ways. It was rough at launch and has been patched a great deal since. Proton rates it Gold and it trends Platinum.
04
Land on a planet nobody has visited, see what lives there, then fly somewhere else.

Ten years of free updates later this is a completely different game from the one that launched, and one of the most generous things in gaming. You can treat it as a quiet exploration game, a building game or a trading game and it will let you. The main story is fine rather than great. The pull is the moment you drop through the clouds of a planet and have no idea what is down there. Proton runs it Gold and it trends Platinum.
05
A free open world with a ruined landscape to cross and fighting that is fast and physical.

This costs nothing and gives you a very large, very pretty world to walk around in. The fighting asks more of you than most free games do, with dodges and counters that need real timing. There is the usual free-to-play pull of daily jobs and character pulls, and you can ignore most of it and just explore. Proton rates it Gold and it trends Platinum, which is unusually good for a game of this kind. Nothing to pay to find out whether you like it.
06
A free open world where you solve problems by changing clothes, and looking at things is most of the point.

It sounds slight and it is not. Outfits are the tools: one lets you glide, one lets you fish, one lets you catch bugs, and the world is built to reward wandering off the path. It is gentle, unhurried and the most relaxing free game on this page.
Note: ProtonDB rates this Silver overall, so expect to spend a few minutes on setup. The newer reports are better than the older ones and currently trend Gold.
Work Out Where You Are: Puzzles and Mysteries
Nothing here levels up. You get further because you understand more than you did an hour ago, and that is the entire reward.
07
Explore a mansion where the rooms are dealt to you like cards, so the layout is different every single day.

Every morning you start at the front door with 45 steps, and every door you open makes you pick what lies behind it. That one idea carries an enormous amount. You are not really learning the house, you are learning what the house is hiding, and the notes you keep in your own head between runs are the real progress. The best new puzzle game in years, and it runs perfectly through Proton.
08
You have 22 minutes before the sun explodes, and the only thing you keep between loops is what you have worked out.

Nothing gets unlocked here. No new gear, no upgrades. You get better because you understand more, and that is a rare and lovely thing. The solar system is small and every part of it is doing something on a timer, so the same place is different depending on when you arrive. Play it without reading anything about it first. Proton runs it at Platinum.
09
Climb a tower where every floor speaks a different language, and work out what the words mean by watching how they get used.

You are given a notebook and a guess. Somebody points at a door and says a word, you write down what you think it means, and later the game quietly tells you whether you were right. Working out a language yourself turns out to be one of the most satisfying things a game can ask of you. It looks beautiful, it runs about ten hours, and it never once explains itself.
10
Board a ship that came back with nobody alive on it, and work out how all sixty of them died.

You get a pocket watch that freezes the moment of a person’s death, and a book to write your conclusions in. Everything else is you looking closely: a man’s boots, an accent, who is standing behind whom. It is drawn in two colours and it is one of the most confident games ever made. It has not been patched in years and does not need to be, because it was finished and it was right the first time.
Stay Alive Out There: Survival Adventures
These have an ending and a story, but the place is actively trying to stop you reaching it. Each one is finite, so none of them turn into a second job.
11
Your car is the only shelter in a sealed off corner of the Pacific Northwest, and it breaks constantly.

You go out, grab what you can, and drive back before the storm closes in. In between, the car develops habits: the door pops open every time you brake, the radio kills the engine. You fix them one at a time in a garage that starts to feel like home. Very few games make a vehicle feel like a character. This one does, and it earns the ending it gives you.
12
You crash on an ocean planet with a life pod and a knife, and everything you need is somewhere under the water.

It gets the fear right. The first reef is bright and friendly, then you swim past the edge of it, the floor drops away and you decide to go back. Going deeper is the whole story, and every piece of gear you build is really permission to be frightened somewhere new. Nine years old, still the best game of its kind, and Proton runs it without a thought.
13
Fish a small string of islands by day, and try very hard to be back in port before dark.

It looks like a gentle fishing game and it is, right up until the light goes. Then it changes its mind about what is in the water. The fishing itself is quick and satisfying, the boat upgrades actually matter, and the whole thing runs about twelve hours. A good one to keep for a week when you do not want anything demanding.
Stories You Sit Inside
These are the ones you play for the people in them. Each has a beginning, a middle and a proper end, and none of them will ask you to come back next season.
14
A first person Indiana Jones adventure that would rather you sneak, look around and swing a frying pan than shoot.

This got the character right, which nobody expected. The impression of Harrison Ford stops being distracting after ten minutes, and the game leans on the whip and the camera rather than a gun. The levels are wide areas full of things to poke at rather than corridors. It also asks a lot of a graphics card, which makes it one of the better cases here for streaming instead. Proton rates it Gold and it trends Platinum.
15
Two children cross a plague-struck France, hiding from soldiers and from a great many rats.

It is a tighter, prettier and sadder game than the first one, and it does not pretend to be anything other than a story you walk through. The rats are the reason it looks the way it does. Thousands of them move as one thing and they are still unsettling four years on. It is heavy going in places. It is also one of the best looking games here, which is why it is worth streaming if your machine is older.
16
You are a detective with no memory and a great many opinions, and you solve a murder mostly by talking.

There is no combat. Everything is a conversation, including the ones with yourself, and the parts of your own head argue with each other on the page. It is very funny and quietly devastating, and the writing is the best there is. Fully voiced in this version. Give it four or five hours before you decide, because it takes that long to see what it is doing.
17
Four friends in 1995, a camcorder, and something that happened that summer which nobody has talked about since.

This is from the people who made the first Life is Strange, and it is better paced than anything they have done since. The camcorder is the good idea: you film things because you want to, and whatever you chose to point it at becomes the record of that summer. The 1995 half is warm and specific enough to work even if you were not there. Both parts are out, so you can play the whole thing.
Bring a Friend: Two Player Adventures
Both of these are built for exactly two people, and both let the second person play free. They are the easiest recommendation on the page if you have somebody to play with.
18
Two writers get trapped inside their own stories, so one of you is in a fantasy world and the other is in a science fiction one.

It is two player only and it comes with a free pass, so only one of you has to buy it. What makes it work is that the two halves of the screen are almost never playing the same game, so you spend the whole time describing your side to the other person. The ideas arrive at a ridiculous rate and almost none of them get reused. Easily the best co-op game in years.
19
A couple heading for a divorce get turned into dolls, and have to work together to get home.

The story is sentimental and you will forgive it, because the design is extraordinary. Every twenty minutes it throws away everything you have learned and hands you two new abilities that only work in combination. The pattern never gets old across the whole ten hours. Also two player only, and also with a free pass for the second person.
One Evening, Done: Short Trips
Everything here finishes in a single sitting or close to it, and every one of them leaves you with something to think about afterwards.
20
A summer alone in a Wyoming forest lookout, with a voice on the radio for company.

You walk, you look at things, and you talk to Delilah on the radio, and how much you tell her is up to you. It runs about four hours and the ending divides people, which is usually a sign that a game meant something. There is a proper Linux build, so it installs and runs with nothing to configure. Still one of the best looking games on this list nine years later.
21
Take things out of boxes and put them where they belong, and work out somebody’s whole life from what is in them.

There is no way to fail and no timer. You pull an object out, you find it a home, and the game only stops you if you have put something somewhere it truly does not belong. Across eight moves you learn who this person is without a word of dialogue, and one of those moves will get you. Native Linux, tiny download, runs on anything.
22
You are told to go into a cabin and kill a princess. Everything after that depends on whether you do.

It is drawn by hand in pencil and it is almost entirely voices and choices. What makes it work is that it takes your decisions seriously and rebuilds itself around them, so two people describing this game will not be describing the same one. A couple of hours a run, and you will want more than one. Native Linux build, so there is nothing to set up.
23
A fifteen minute game about being the person backstage in somebody else’s heist, and it costs nothing.

It is free, it takes a quarter of an hour, and it is very funny. You are handed the job of running the machinery for a heist that is happening somewhere else, and it goes about as well as you would expect. It comes from one of the writers of The Stanley Parable and it has exactly that sense of humour. Nothing else here asks so little of you and gives back so much.
Every Game at a Glance
Open the full comparison table, all 23 games
| Game | Style | How it runs | Cloud | Price |
|---|---|---|---|---|
| God of War Ragnarok | Mythic journey | Proton, Gold | Yes | Paid |
| DEATH STRANDING DIRECTOR’S CUT | Delivery journey | Proton, Platinum | Yes | Paid |
| Star Wars Outlaws | Open world | Proton, Gold | Yes | Paid |
| No Man’s Sky | Space exploration | Proton, Gold | Yes | Paid |
| Wuthering Waves | Open world | Proton, Gold | No | Free |
| Infinity Nikki | Open world | Proton, Silver | No | Free |
| Blue Prince | Puzzle mansion | Proton, Platinum | Yes | Paid |
| Outer Wilds | Space mystery | Proton, Platinum | Yes | Paid |
| Chants of Sennaar | Language puzzle | Proton, Platinum | No | Paid |
| Return of the Obra Dinn | Deduction | Proton, Platinum | No | Paid |
| Pacific Drive | Road survival | Proton, Gold | Yes | Paid |
| Subnautica | Underwater survival | Proton, Platinum | Yes | Paid |
| DREDGE | Fishing | Proton, Platinum | Yes | Paid |
| Indiana Jones and the Great Circle | Historical adventure | Proton, Gold | Yes | Paid |
| A Plague Tale: Requiem | Story adventure | Proton, Gold | Yes | Paid |
| Disco Elysium – The Final Cut | Detective story | Proton, Gold | Yes | Paid |
| Lost Records: Bloom & Rage | Story adventure | Proton, Platinum | Yes | Paid |
| Split Fiction | Two player | Proton, Platinum | Yes | Paid |
| It Takes Two | Two player | Proton, Gold | Yes | Paid |
| Firewatch | Story walk | Native Linux | Yes | Paid |
| Unpacking | Quiet puzzle | Native Linux | No | Paid |
| Slay the Princess – The Pristine Cut | Branching story | Native Linux | No | Paid |
| Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald | Short comedy | Proton, Platinum | No | Free |
How We Picked, and What the Labels Mean
The rule for this page is simple: the place is the challenge. Every game was checked against the Steam store on the day of writing, nothing unreleased made the list, and we read the compatibility reports for each one rather than assuming. We also kept older games that still hold up, because a story does not stop working when the patches stop.
Proton is already part of Steam, so most of these need nothing more than a tick in the settings. If Steam is not on your machine yet, our guide to installing Steam on Ubuntu covers every method and takes about five minutes.
Frequently Asked Questions
Do adventure games work on Ubuntu without Windows?
Yes. Three games on this list have proper Linux versions and need nothing extra: Firewatch, Unpacking and Slay the Princess. The other twenty run through Proton, which is built into Steam and takes one tick in the settings to enable. Nineteen of those twenty are rated Gold or Platinum by other Linux players, so you do not need a Windows partition for anything here.
Are there any free adventure games for Ubuntu?
Three on this list cost nothing. Dr. Langeskov is a fifteen minute comedy game and the easiest thing here to try. Wuthering Waves gives you a very large open world for free and rates Gold on Proton. Infinity Nikki is also free and gentler, though it is the fussiest install on the page at Silver.
Which adventure games run on a laptop without a dedicated graphics card?
Unpacking, Slay the Princess, Return of the Obra Dinn, Chants of Sennaar and Dr. Langeskov are the safest bets. They are either native Linux builds or very light Proton titles, and none of them ask much of a machine. God of War Ragnarok, Indiana Jones and the Great Circle and Star Wars Outlaws are the ones that will struggle.
What is the difference between this list and your action games list?
In an action game the challenge is the fight. In an adventure game the challenge is the place. That is why Elden Ring, Spider-Man 2 and Ghost of Tsushima live on the action page, because the thing you get better at in all three is combat. God of War Ragnarok is the one game we list in both places, because Steam files it as an adventure too and the nine realms are worth the trip on their own.
Which adventure games can I finish in one evening?
Dr. Langeskov takes about fifteen minutes, Firewatch about four hours, and Unpacking and Slay the Princess sit somewhere between the two. All four have a proper ending rather than trailing off, which is the point of the section they are in.
Do I need a controller for any of these?
No. Every game on this page can be played with a keyboard and mouse, and the puzzle and story games are arguably better that way. If you already own a controller it is worth using for the two player games and the bigger open world ones, because Steam picks up most modern controllers on Linux with no setup at all.
Are older adventure games still worth installing?
Often yes, and more so in this genre than any other. Return of the Obra Dinn has had no updates since 2018 and Firewatch is nine years old, and both are still exactly as good as they were, because a story does not stop working when the patches stop. We only left older games off when they no longer run cleanly on Linux.
If you would rather the challenge came from the fight than from the place, our best action games for Ubuntu is the other half of this page and holds everything it deliberately leaves out. Also worth a look: best Linux distros for gaming.
